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If you buy a lot of add ons to get them to do what you're wanting done, then it moves the price range even farther out of some indies price range. Almost every 3D program out there can read a BVH file and apply it to a model, and Milkshape is no exception.Īnd I'm not saying poser is cheap, I'm saying not everyone can afford or work with Lightwave, 3DStudio, Rhino, Hash, etc. Poser lets you play with things in a natural way. Yes, characterFX is cheaper, and yes, you can do animation with CharacterFX, or with Milkshape directly, but Poser does it better.
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Poser is really crappy overall, but it really is one of the best programs in its price range for posing models. If you look ta how much 3D Studio costs, and other stand-alone, low-cost programs, there aren't a lot of options out there. However, you can use a model you have made yourself and pull it into poser. You can't use the models that come with it, nor most readily available models, because of licensing.
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Most poser models (check the license - all that ship with poser fall in this category) can't be exported for use in any 3D application, but can be used in any 2D application (again, all that ship with poser can be rendered, and the finished stills or animations may be used for any purpose). You can then covert them to editable meshes and make them see-through and freeze them and you will have a 3d guide to use as you build your mesh. Import the model from poser in the pose you want will any clothing items loaded. Not a very effective method for getting a model into the game.Ī very good use for the poser models though I have found are as guides. There are various mesh optimizers out there which will reduce the poly count and retain the shape, the problem is the polys are in terrible shape for animating by the time this is all done and you end up tweaking the model forever by hand anyway. I have tried many things to use these great models. If you insist on trying, check out Body Studio for 3dsmax (check curious labs website they have it plastered all over) it is $179.00 and will let you open a poser scene. If you add clothes to them they quickly jump to the 150,000+ range. Michael and Victoria are 80,000+ polygons which is way to high for current engines to work with.
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( Log Out / Change ) Poser Pro Game Dev.While this type of pipeline would be awesome, it is not very realistic.
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